18
Nov 2015
Game Development Resources
16
Nov 2015
Posted by Andrew
Category Shader Tools
Official SPIR-V assembler, binary module parser, disassembler, and validator released on GitHub
SPIR-V (no relation to any previous SPIR-whatever) is the binary intermediate format for shaders in Vulkan. The officials tools for going from the textual form of it to the binary one and back again have been released as an open source project on GitHub here….
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