OpenGL Next Initiative News

Developments in the Khronos Group's evolution of OpenGL and OpenGL ES

Valve Take Control of Next-gen OpenGL at Game Developers Conference

The GDC schedule and this Khronos news item show Valve hosting an off-campus GDC session on OpenGL-Next, the new, low-level, efficient replacement for the existing legacy OpenGL standards. It is revealing that Valve are in charge of this session about a standard for which AMD…

Read More

Does Nvidia’s Command List Extension Show OpenGL Next is Unnecessary?

While the OpenGL Next initiative at Khronos is ripping apart the API in the drive for performance, Nvidia has quietly shown how to add a high performance path to existing OpenGl with their Command-List extension. Read a slide stack on it here. Here they apply…

Read More

AAA Engine Lead Says Mantle “is not for Hobbyists”

With OpenGL Next seemingly low level and influenced by Mantle, it worries me that a generation of students is not going to pick up OpenGL in their introductory computer graphics courses, or if they do, it will be using an outdated version, not something forward-looking….

Read More

Firaxis use a Split-screen Approach for Low-latency Multi-GPU Rendering Through Mantle

Rather than doing alternate frame rendering, Firaxis are using the explicit control of multiple GPUs exposed by Mantle to have each GPU draw a different region of the same frame. Presumably they also drive the GPUs from different CPU threads to get higher CPU utilisation…

Read More

Semiaccurate Think AMD’s Mantle API has a Rosier Future on Windows 7 Than DirectX 12

Thomas Ryan has put up a piece based on a conversation with AMD’s Richard Huddy. It concentrates on DX12 versus Mantle on Windows 7, but with hints emerging that OpenGL’s next major release will be Mantle-like and low level, I speculate that AMD will be…

Read More

Anandtech Writeup on OpenGL Next Initiative

Anandtech have done a write-up of the OpenGL Next Initiative announcement. They hark back to the Long Peaks crisis.

Read More

Khronos Call for Participation in the Next Generation OpenGL Initiative

So the big news in OpenGL land is that Khronos are working on a radical redesign of the API to ditch the legacy and make something that lets a real-time graphics developer harness the full power of a modern GPU, driving it efficiently from multiple…

Read More