Comments on: Firaxis use a Split-screen Approach for Low-latency Multi-GPU Rendering Through Mantle http://ahcox.com/opengl-next/opengl-next-news/firaxis-use-split-screen-approach-low-latency-multi-gpu-rendering-mantle/ Getting excited about computer graphics, GPUs, Vulkan, and gamedev Wed, 19 Jul 2017 12:56:06 +0000 hourly 1 https://wordpress.org/?v=5.1.1