Real-Time Rendering Website Table Of Contents

The website for the book Real-Time Rendering, by Tomas Akenine-Möller,Eric Haines, and Naty Hoffman, has a bunch of stuff hidden in subdomains with no obvious navigation from the front page. Here is a table of contents for the site with deep links into it.

Main Site


An Overview of Next-Generation Graphics APIs SIGGRAPH 2015 course on Vulkan, DX12, a bit of Metal, Unity, Source 2, mobile GPUS. E.g.:

  • Next-Generation Graphics APIs: Similarities and Differences
  • A Whirlwind Tour of Vulkan
  • Porting Source 2 to Vulkan
  • Using Next-Generation APIs on Mobile GPUs
  • Porting Unity to New APIs

Advances in Real-Time Rendering in 3D Graphics and Games These courses from several SIGGRAPHs are full of up to date information on GPU-based rendering.

Open Problems in Real-Time Rendering SIGGRAPH 2015 course covering the rendering pipeline model, anti-aliasing, LOD, and production costs.


Eric’s homepage

Ke-Sen Huang’s Home Page

This includes his list of papers for many graphics conferences: