Vulkan Overview and Demos at GDC 2015 [Video]


  • 0:015:00 Graham Sellers does a walk-through of a complete application, explaining bits of Vulkan API along the way.
  • 0:35:45 John Kessenich Goes through the SPIR-V shader and kernel binary intermediate representation.

If you have some suggestions of highlights and key points, let me know in the comments below.

Vulkan, Khronos, Valve, GDC, Nvidia, Imagination, LunarG, ARM

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