Vulkan Posts
Official SPIR-V assembler, binary module parser, disassembler, and validator released on GitHub
SPIR-V (no relation to any previous SPIR-whatever) is the binary intermediate format for shaders in Vulkan. The officials tools for going from the textual form of it to the binary one and back again have been released as an open source project on GitHub here….
Read MoreVulkan Window System Integration Talk at SIGGRAPH 2015
Alon Or-bach of Samsung gave this presentation on the Vulkan Window System Integration at SIGGRAPH 2015. WSI is the mechanism by which images rendered with Vulkan appear on a screen. We can get a fair bit of information about how the system works from this…
Read MoreImagination to Deliver 5 Webinars on Vulkan
Imagination Technologies is incrementally releasing five YouTube videos on Vulkan with accompanying blog posts in the run-up to the end of 2015. All five are embedded below and will be playable as they are released. Read more on their website, and track the blog posts there too….
Read MoreTobias Hector of Imagination Technology Writes About Capabilities, Limits, Extensions, and Profiles for Vulkan
Tobias, who is one of the key figures in the Vulkan efforts at Imagination (you may have seen him previously talking about their gnomes demo), has written about the mechanisms in Vulkan to account for the differences between implementations of the API on…
Read MoreVulkan SDK From LunarG
LunarG are preparing a Vulkan driver and tools as part of a SDK sponsored by Valve. They advertise Linux, Android, and windows support in the video above. Sign up for updates here.
Read MoreVulkan Overview and Demos at GDC 2015 [Video]
Highlights 0:015:00 Graham Sellers does a walk-through of a complete application, explaining bits of Vulkan API along the way. 0:35:45 John Kessenich Goes through the SPIR-V shader and kernel binary intermediate representation. If you have some suggestions of highlights and key points, let me know…
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