G3D Innovation Engine 10.00 Available
G3D Innovation Engine is the codebase for real-time rendering research that Morgan Mcguire and others have been developing for several years now while publishing first rate papers with full C++ code based on G3D accompanying them. Version 10.00 is now out, so head over to get the code. Browse the G3D development head if releases are too stale for you.
There are 101 changes in version 10 listed over at the changelog and highlights include improvements to ambient occlusion, depth of field, motion blur, shader compilation times, and the removal of fixed-function legacy code. Of course, that is on top of all the existing features.