React VR
In its present (winter 17/18) form React VR seems to be very much a user interface engine, rather than a general purpose VR toolkit. Facebook’s own use case for it is building UIs for its internal Oculus apps so that is hardly surprising. What it gives you good support for is a set of 2D UI controls placed on surfaces in a virtual environment, panoramic images for backgrounds, and simple display of rigid meshes loaded from the Obj
file format.
React VR Resources
React VR Discussion and Q&A
React VR Tutorials
Getting started with React VR
By Esteban Herrera, April 26, 2017
- A thorough intro covering the topics Requirements, Creating the project, React VR, Pano images, 3D models, Animating the models, and Styling and Buttons.
How To Make React VR Apps
by Alexander Sokhanych, May 01, 2017
- Setup, navigation between scenes, some UI animation.
Bring Virtual Reality to Your Browser with ReactVR
by Mirosław Ciastek, Jan 24, 2018
- A web-centric introduction, ignoring that the
Three.js
backend is just one of many possible. - Shows how to use a Three.js torus mesh in a custom
View
and native modules directly, rather than relying on ReactVR's OBJ 3D model loader if you don't mind being tied to the web backend.
How I got a React VR dev environment working with an Android Cardboard HMD
By Brandon Bakker, Apr 22, 2017
Coding Commanders Introduction to React VR
Basic intro ... some code interspersed with very few words.
React VR Postmortems
Mint: Building (Dinosaur Galaxy) in React VR: What we learned
Other React VR Articles
5 Tips When Using ReactVR
- How to properly select a Pano image.
- How to easily navigate your app.
- How to properly maintain your styles.
- How to debug your ReactVR app.
- How to preview your ReactVR app on a Google Cardboard.